Status: Digging pre-development
Format: Serie…
Target: 16+
Genre: NeoNoir/Brawler/Action/Comedy
Themes: Identity/Diversity/Coexistence Power and Control/Underdog Stories Evolution and Adaptation/vengeance
Clint City is a chaotic yet captivating megalopolis, where humans and anthropomorphic figures mix, forming dozens of clans eager for battle. Their adventures are explosive, filled with improbable alliances and betrayals, as they fight to make their clan’s voice heard. Far from this hustle, in the Outside, a young woman lives with a single obsession: to reach Clint City, for reasons unknown to us. She’s sacrificing everything for her quest and will have to rely on the improbable help of various characters to navigate the city’s unforgiving streets.
Launch in 2006, Urban Rivals is a worldwide free-to-play, cross platform and multiplayer trading card game set in a chaotic but fun world, published by Acute games
TOKOTO Studio has acquired the adaptation rights for the famous video game Urban Rivals for an animation project! This marks the beginning of a great adventure with Acute Games
TOKOTO Studio is a French animation creation and storytelling studio.Based in Lyon, we work on both animation projects (like trailers, game cinematics, commercials, and series) and have expertise in the video game world.
Their team is comprised of talent from both these industries, which allows them to understand the artistic and narrative demands of animation, as well as the intricacies of game lore and fan expectations.
Notably, they are in charge of the animation project adaptation for the « Urban Rivals » game license.
Gravitating around this project and its future development are animation veterans from our teams who have worked, and are still working, for major players like Ubisoft, Riot, Sony, Marvel, and Tencent.
The next step is to demonstrate TOKOTO Studio‘s adaptation capability. This will begin with pre-development through our internal team, seeking funding support alongside our own funds, before moving to a full pitch.
While this phase can be executed solo, we are already open to collaborations with productions, studios, and platforms who wish to engage early with this license.
As the license holder, our primary desire is for our studio and team to remain creatively involved in the realization of this project.
We are willing to discuss any type of proposal and collaboration.
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